+void PhysicsEntity::applyImpulse(const Vector2& impulse)
+{
+ applyImpulse(impulse, position);
+}
+void PhysicsEntity::applyImpulse(const Vector2& impulse, const Vector2& at)
+{
+ velocity += impulse;
+}
+
+void PhysicsEntity::applyNudge(const Vector2& vecPush)