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finished changes to deps directory building
[physics.git]
/
src
/
Entities
/
PhysicsEntity.h
diff --git
a/src/Entities/PhysicsEntity.h
b/src/Entities/PhysicsEntity.h
index
47971a5
..
d229691
100644
(file)
--- a/
src/Entities/PhysicsEntity.h
+++ b/
src/Entities/PhysicsEntity.h
@@
-18,8
+18,10
@@
#ifndef PHYSICS_H
#define PHYSICS_H
#ifndef PHYSICS_H
#define PHYSICS_H
+#include <bear/Vector2.h>
+using namespace bear;
+
#include "Entity.h"
#include "Entity.h"
-#include "../Vector2.h"
/// ***** Header Class *****
/// ***** Header Class *****
@@
-37,16
+39,21
@@
class PhysicsEntity: public Entity
virtual Vector2 positionAt(float) const;
virtual Vector2 velocityAt(float) const;
virtual Vector2 positionAt(float) const;
virtual Vector2 velocityAt(float) const;
- virtual void applyForce(const Vector2&);
- virtual void apply
Impulse(const Vector2&
);
+ virtual void applyForce(const Vector2&
force
);
+ virtual void apply
Force(const Vector2& force, const Vector2& at
);
- protected:
- Vector2 force;
+ virtual void applyImpulse(const Vector2& impulse);
+ virtual void applyImpulse(const Vector2& impulse, const Vector2& at);
+
+ virtual void applyNudge(const Vector2& vecPush);
+
+ //protected:
+ Vector2 m_force;
- float mass;
+ float m
_m
ass;
// Coefficient of Restitution
// Coefficient of Restitution
- float CoR;
+ float
m_
CoR;
};
#endif // PHYSICS_H
};
#endif // PHYSICS_H