+ ball->mass = startMass;
+
+ for( int i = 0; i<50; i++)
+ {
+ addBall(Vector2(200+i*2, 200+i*2), 10, cCyan);
+ }
+
+ // add a polygon into the mix (currently not cleaned up)
+ vector<Vector2> points;
+ points.push_back(Vector2(50,50));
+ points.push_back(Vector2(50,100));
+ points.push_back(Vector2(100,50));
+
+ manager::add(new Polygon(points));