- ball = new Ball(Vector2(150, 100), 20, cBlue);
+void creator::addBall(const Vector2& pos, float radius, const float* color)
+{
+ addBall(pos, radius, color, mouseBalls);
+}
+void creator::removeBall()
+{
+ removeBall(mouseBalls);
+}
+void creator::removeAllBalls()
+{
+ removeAllBalls(mouseBalls);
+}