+static Ball* addBall(const Vector2& vecPos,
+ float fRadius,
+ const float* color,
+ queBall& que);
+
+static Polygon* addPoly(const vector<Vector2>& vecPoints,
+ const float* color,
+ quePoly& que);
+
+static void removeBall(queBall& que);
+static void removeAllBalls(queBall& que);