+Vector2 input::mousePosition()
+{
+ int x,y;
+ SDL_GetMouseState(&x, &y);
+
+ return Vector2(x,y);
+}
+
+bool input::mouseLeft()
+{
+ Uint8 state = SDL_GetMouseState(NULL, NULL);
+
+ return state & SDL_BUTTON(1);
+}
+bool input::mouseRight()
+{
+ Uint8 state = SDL_GetMouseState(NULL, NULL);
+
+ return state & SDL_BUTTON(3);
+}
+