- // Calculate a time step that spreads the updates out as much as possible
- // used because really quick updates are nearly wasted
- float time_step = ((float)(start - last_Block_Update)) / iupdate_sum;
+ // Calculate a time step that spreads the updates out as much as
+ // possible used because really quick updates are nearly wasted
+
+ //float time_step = ((float)diff) / iupdate_sum / 1000;
+ //float time_step = 1000 / (100000 / rUpdate) / iupdate_sum;
+ //float time_step = 1000 / ups / iupdate_sum;
+ float time_step = 10;