OPTFLAGS := -O2
DBGFLAGS := -ggdb
PRFFLAGS := ${DBGFLAGS} -pg
-CXXFLAGS := -Wall -pedantic -ansi ${DBGFLAGS}
+MYFLAGS := -Wall -pedantic -ansi
VALFLAGS := --leak-check=full
+CXXFLAGS := ${MYFLAGS} ${DBGFLAGS}
-WORKINGDIR := ..
-TARGETNAME := run_physics
-TARGET := ${WORKINGDIR}/${TARGETNAME}
-
-SRCS := # simply to keep every line below the same
+CXX := g++
DIRS := # := start
-DIRS += .
-DIRS += Entities
-DIRS += GameStates
-DIRS += Effects
-DIRS += config
-DIRS += input
-DIRS += graphics
-
+DIRS += ./
+DIRS += Entities/
+DIRS += GameStates/
+DIRS += Effects/
+DIRS += config/
+DIRS += input/
+DIRS += graphics/
+DIRS += locks/
+
+SRCS := # := start
include $(addsuffix /files.mk,${DIRS})
-OBJSDIR := ../objs/
+WORKINGDIR := ../bind/
+
+OBJSDIR := ../objsd/
OBJS := ${SRCS:.cpp=.o}
OBJS := $(addprefix ${OBJSDIR},${OBJS})
DEPS := ${SRCS:.cpp=.d}
DEPS := $(addprefix ${DEPSDIR},${DEPS})
-BLDDIRS := $(addprefix ${DEPSDIR},${DIRS}) $(addprefix ${OBJSDIR},${DIRS})
+CFGDIRNAME := configs/
+SRCCFGDIR := ../${CFGDIRNAME}
+DSTCFGDIR := ${WORKINGDIR}${CFGDIRNAME}
+
+CFGS := # := start
+CFGS += keys.cfg
+CFGS := $(addprefix ${DSTCFGDIR},${CFGS})
+
+TARGETNAME := run_physics
+TARGETTMP := ${OBJSDIR}${TARGETNAME}
+TARGET := ${WORKINGDIR}${TARGETNAME}
+
+DEPSBLDDIRS := $(addprefix ${DEPSDIR},${DIRS})
+OBJSBLDDIRS := $(addprefix ${OBJSDIR},${DIRS})
+BLDDIRS := ${OBJSBLDDIRS} ${DEPSBLDDIRS} ${WORKINGDIR} ${DSTCFGDIR}
VERBOSE := 0
endif
.PHONY: all
-all: ${TARGET}
+all: ${TARGET} ${CFGS}
# how to link the main target
-${TARGET}: ${OBJS}
+${TARGETTMP}: ${OBJS}
${Q1}echo "${CXX}: $@"
${Q2}${CXX} ${CXXFLAGS} -o $@ $^ ${LIBS}
+# rule to copy tmp target to working directory
+${TARGET}: ${TARGETTMP} | ${WORKINGDIR}
+ ${Q1}echo "cp: $@"
+ ${Q2}cp $< $@
+
# how to make a directory
${BLDDIRS}:
${Q2}mkdir -p $@
+# rule to make an object file from a .cpp
+${OBJSDIR}%.o: %.cpp | ${OBJSBLDDIRS}
+ ${Q1}echo "${CXX}: $@"
+ ${Q2}${CXX} ${CXXFLAGS} -c -o $@ $<
+
# rule to make a depend file from a .cpp
-${DEPSDIR}%.d: %.cpp | ${BLDDIRS}
+${DEPSDIR}%.d: %.cpp | ${DEPSBLDDIRS}
${Q1}echo "DEP: $@"
${Q2}${CXX} -MM ${CXXFLAGS} $< | sed 's,\(^.*\):,${OBJSDIR}\1 $@:,' > $@
-# rule to make an object file from a .cpp
-${OBJSDIR}%.o: %.cpp | ${BLDDIRS}
- ${Q1}echo "${CXX}: $@"
- ${Q2}${CXX} ${CXXFLAGS} -c -o $@ $<
+# rule to copy the config files into the working directory
+${DSTCFGDIR}%.cfg: ${SRCCFGDIR}%.cfg | ${DSTCFGDIR}
+ ${Q1}echo "cp: $@"
+ ${Q2}cp $< $@
tags: ${SRCS}
.PHONY: val
val: all
- cd ${WORKINGDIR}; valgrind ${VALFLAGS} ${TARGETNAME}
+ cd ${WORKINGDIR}; valgrind ${VALFLAGS} ./${TARGETNAME}
.PHONY: prof
prof: run
cd ${WORKINGDIR}; gprof -b ${TARGETNAME} > src/prof
kprof -f prof
+
+MINGMAKEARGS := "LIBGL := -lopengl32 -lglu32" \
+ "LIBSDL := `/usr/mingw32/bin/sdl-config --libs`" \
+ "CXXFLAGS := ${OPTFLAGS}" \
+ "CXX := mingw32-g++" \
+ "OBJSDIR := ../objs-mingw32/" \
+ "WORKINGDIR := ../bin-mingw32/" \
+ "TARGETNAME := run_physics.exe"
+
+.PHONY: mingw32
+mingw32:
+ ${Q1}echo "make: mingw32"
+ ${Q2}${MAKE} ${MINGMAKEARGS} clean all
+
+FINALMAKEARGS := "CXXFLAGS := ${OPTFLAGS}" \
+ "OBJSDIR := ../objs/" \
+ "WORKINGDIR := ../bin/"
+
+.PHONY: final
+final:
+ ${Q1}echo "make: final"
+ ${Q2}${MAKE} ${FINALMAKEARGS} clean all
+
-include ${DEPS}