*/
#include "config.h"
+#include "../debug.h"
#include <SDL/SDL.h>
#include "keys.h"
void cfg::init()
{
- readConfigs(NULL);
+ key::init();
+ readConfigs();
// TODO read in config files
-
- key::init();
}
void cfg::clean()
{
// TODO save to config files?
-
- key::clean();
}
/// ***** Public Methods *****
bool cfg::pause()
{
- return input::wasPressed(SDLK_p);
+ return input::wasPressed(key::pause);
}
bool cfg::unPause()
{
- return input::wasPressed(SDLK_p);
+ return input::wasPressed(key::pause);
}
bool cfg::endGame()
{
- return input::wasReleased(SDLK_ESCAPE);
+ return input::wasReleased(key::end);
}
bool cfg::mouseWellFollow()
{
- return input::isPressed(SDLK_f);
+ return input::isPressed(key::follow);
}
bool cfg::mouseWellOn()
{
- return input::wasPressed(SDLK_SPACE);
+ return input::wasPressed(key::well);
}
bool cfg::mouseWellOff()
{
- return input::wasReleased(SDLK_SPACE);
+ return input::wasReleased(key::well);
}
/// ***** Private Methods *****