#include "Entities/Particle.h"
#include "Entities/PhysicsEntity.h"
-#include "collisionHandler.h"
+#include "collisionManager.h"
#include "effectManager.h"
/// ***** Private Method Headers *****
physics_To_Remove.clear();
// apply collision math
- collision::update(active_Physics, time_step);
+ collision::update(active_Physics);
// update active PhysicsEntity*s
for( setPhys::iterator it = active_Physics.begin();