#include "Entities/Particle.h"
#include "Entities/PhysicsEntity.h"
-#include "collisionHandler.h"
+#include "collisionManager.h"
#include "effectManager.h"
/// ***** Private Method Headers *****
}
}
-#ifdef WARNINGS
- cerr << "ENTITY TYPE NOT SUPPORTED BY addEntity()!!" << endl;
-#endif
+ DPF(0, "ENTITY TYPE NOT SUPPORTED BY addEntity()!!");
}
void manager::remove(Entity* e)
{
}
}
-#ifdef WARNINGS
- cerr << "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!" << endl;
-#endif
+ DPF(0, "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!");
}
void manager::handleInput()
physics_To_Remove.clear();
// apply collision math
- collision::update(active_Physics, time_step);
+ collision::update(active_Physics);
// update active PhysicsEntity*s
for( setPhys::iterator it = active_Physics.begin();