/// ***** Public Methods *****
-void graphics::drawCircle(float radius, const Vector2& vec, const float* color)
+void graphics::drawCircle(float radius, const Vector2& pos, const float* color)
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glTranslatef(vec.x, vec.y, -1);
+ glTranslatef(pos.x, pos.y, -1);
glScalef(radius, radius, radius);
if(color != NULL)
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
+
+ // anti aliasing?
+ /*
+ glEnable(GL_BLEND);
+ glEnable(GL_POLYGON_SMOOTH_HINT);
+
+ glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
+
+ glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
+ */
}