refactored collisionManager
[physics.git] / TODO
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1This file contains a TODO list for project Physics C++ using OpenGL.
2a - entry is something to do,
3a ~ entry has been started,
4a + entry is something that was done,
5and a * entry is something to remember when working in this area of the project.
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7
8- make the tickCount file independent of platform. UNIX/Windows
9 - do a preprocessor if that changes the file based on OS
10
11+ investigate the make system, get it to build my project
12 * http://www.eng.hawaii.edu/Tutor/Make/
13 * http://www.opussoftware.com/tutorial/TutMakefile.htm
14 * http://www.sethi.org/classes/cet375/lab_notes/lab_04_makefile_and_compilation.html
15
16
17+ Vector2 class
18 + take skeleton of my C# Vector2 class
19
20- game console needs to
21 - bind keys
22 - load / save state
23
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24- remove (at least direct) uses of stl and the std libs
25 - create my own set
26 - replace the setPhys in collisionHandler
27 - create my own list
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31LINKS !!
abcdd659 32http://www.gimp.org/tutorials/