Commit | Line | Data |
---|---|---|
2c18685d PG |
1 | #include "Screen.h" |
2 | #include "../debug.h" | |
3 | ||
4 | #include "../Entities/PhysicsEntity.h" | |
5 | ||
6 | Screen::Screen() | |
7 | { | |
8 | ||
9 | } | |
10 | Screen::~Screen() | |
11 | { | |
12 | ||
13 | } | |
14 | ||
15 | Vector2 Screen::positionDelta(const PhysicsEntity*, float) const | |
16 | { | |
17 | return Vector2(0,0); | |
18 | } | |
19 | ||
20 | Vector2 Screen::velocityDelta(const PhysicsEntity* e, float time_step) const | |
21 | { | |
22 | const Vector2& pos = e->positionRaw(); | |
23 | const Vector2& velo = e->velocityRaw(); | |
24 | ||
25 | Vector2 acc(0,0); | |
26 | ||
27 | if(pos.y > 600 && velo.y > 0) | |
28 | { | |
29 | acc.y += velo.y * -2; | |
30 | } | |
31 | ||
32 | if(pos.y < 0 && velo.y < 0) | |
33 | { | |
34 | acc.y += velo.y * -2; | |
35 | } | |
36 | ||
37 | if(pos.x > 800 && velo.x > 0) | |
38 | { | |
39 | acc.x += velo.x * -2; | |
40 | } | |
41 | ||
42 | if(pos.x < 0 && velo.x < 0) | |
43 | { | |
44 | acc.x += velo.x * -2; | |
45 | } | |
46 | ||
47 | return acc; | |
48 | } | |
49 | ||
50 | Vector2 Screen::forceDelta(const PhysicsEntity*, float) const | |
51 | { | |
52 | return Vector2(0,0); | |
53 | } |