added ball to ball collisions
[physics.git] / src / Entities / Ball.h
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
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18#ifndef BALL_H
19#define BALL_H
20
21#include "PhysicsEntity.h"
22#include "../Vector2.h"
23
617dcc71 24
ad9f1fb6 25/// ***** Header Class *****
617dcc71 26
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27class Ball: public PhysicsEntity
28{
29 public:
5f1f55d1 30 Ball(const Vector2&, float radius, const float* color);
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31 virtual ~Ball();
32
33 virtual void draw() const;
34
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35 float getRadius() const;
36
54fe85c5 37 //protected:
ad9f1fb6 38 float radius;
5f1f55d1 39 const float* color;
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40};
41
42#endif // BALL_H