named members m_* to quite -Wshadow
[physics.git] / src / Entities / Particle.h
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
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18#ifndef PARTICLE_H
19#define PARTICLE_H
20
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21#include <bear/Vector2.h>
22using namespace bear;
f32a9b7c 23
ad9f1fb6 24#include "Entity.h"
ad9f1fb6 25
617dcc71 26
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27/// NOTE to SELF
28// a Particle should be drawn for at least the next frame
29// ie. creating a particle using ParticleE(Vector2),
30// should draw the particle once THEN kill it
31
617dcc71 32
ad9f1fb6 33/// ***** Header Class *****
617dcc71 34
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35class Particle: public Entity
36{
37 protected:
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38 Particle(const Vector2&, bool=true);
39 Particle(const Vector2&, float);
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40
41 public:
42 virtual ~Particle();
43
44 virtual void update(float);
45
46 protected:
fd1a93a7 47 float m_lifeTime;
ad9f1fb6 48
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49 bool m_isDead;
50 bool m_canDie;
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51};
52
53#endif // PARTICLE_H