effectManager created
[physics.git] / src / Entities / PhysicsEntity.h
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1#ifndef PHYSICS_H
2#define PHYSICS_H
3
4#include "Entity.h"
5#include "../Vector2.h"
6
7/// ***** Header Class *****
8class PhysicsEntity: public Entity
9{
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10 protected:
11 PhysicsEntity(const Vector2&);
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13 public:
14 virtual ~PhysicsEntity();
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6aad402a 16 virtual void update(float);
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18 virtual Vector2 positionAt(float) const;
19 virtual Vector2 velocityAt(float) const;
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21 virtual void applyForce(const Vector2&);
22 virtual void applyImpulse(const Vector2&);
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24 protected:
25 Vector2 force;
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6aad402a 27 float mass;
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29 // Coefficient of Restitution
30 float CoR;
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31};
32
33#endif // PHYSICS_H