changed src so the libpg headers are now used
[physics.git] / src / Entities / PhysicsEntity.h
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
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18#ifndef PHYSICS_H
19#define PHYSICS_H
20
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21#include <pg/Vector2.h>
22
ad9f1fb6 23#include "Entity.h"
ad9f1fb6 24
617dcc71 25
ad9f1fb6 26/// ***** Header Class *****
617dcc71 27
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28class PhysicsEntity: public Entity
29{
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30 protected:
31 PhysicsEntity(const Vector2&);
ad9f1fb6 32
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33 public:
34 virtual ~PhysicsEntity();
ad9f1fb6 35
6aad402a 36 virtual void update(float);
ad9f1fb6 37
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38 virtual Vector2 positionAt(float) const;
39 virtual Vector2 velocityAt(float) const;
ad9f1fb6 40
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41 virtual void applyForce(const Vector2& force);
42 virtual void applyForce(const Vector2& force, const Vector2& at);
ad9f1fb6 43
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44 virtual void applyImpulse(const Vector2& impulse);
45 virtual void applyImpulse(const Vector2& impulse, const Vector2& at);
46
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47 virtual void applyNudge(const Vector2& vecPush);
48
54fe85c5 49 //protected:
6aad402a 50 Vector2 force;
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6aad402a 52 float mass;
ad9f1fb6 53
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54 // Coefficient of Restitution
55 float CoR;
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56};
57
58#endif // PHYSICS_H