state changing wrp complete, pause working correctly
[physics.git] / src / GameStates / Paused.cpp
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
ad9f1fb6 18#include "Paused.h"
55e5393b 19#include "../input/inputManager.h"
ad9f1fb6 20
617dcc71 21
ad9f1fb6 22/// ***** Constructors/Destructors *****
617dcc71 23
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24Paused::Paused()
25{
26
27}
28Paused::~Paused()
29{
30
31}
32
33/// ***** Public Class Methods *****
617dcc71 34
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35void Paused::handleInput(bool on_top) const
36{
37 // TODO
38}
39void Paused::update(float time_step, bool on_top) const
40{
41
42}
43void Paused::draw(bool on_top) const
44{
45 // TODO
46}
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47
48bool Paused::pushMe() const
49{
033c5535 50 if (input::wasPressed(SDLK_p))
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51 return true;
52
53 return false;
54}
55bool Paused::popMe() const
56{
033c5535 57 if (input::wasPressed(SDLK_p))
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58 return true;
59
60 return false;
61}