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1 | #ifndef EFFECTMANAGER_H |
2 | #define EFFECTMANAGER_H | |
3 | ||
4 | #include "Vector2.h" | |
5 | #include "Entities/PhysicsEntity.h" | |
6 | ||
7 | /// ***** Header Methods ***** | |
8 | namespace effect | |
9 | { | |
33b8c69b PG |
10 | void init(); |
11 | void clean(); | |
12 | ||
f206d19d PG |
13 | Vector2 positionDelta(const PhysicsEntity*, float); |
14 | Vector2 velocityDelta(const PhysicsEntity*, float); | |
15 | Vector2 forceDelta(const PhysicsEntity*, float); | |
16 | } | |
17 | #endif // EFFECTMANAGER_H |