cleaned how balls are added
[physics.git] / src / entityCreator.cpp
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
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18#include "entityCreator.h"
19
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20#include <queue>
21
a483ed75 22#include "entityManager.h"
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23#include "input/inputManager.h"
24
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25#include "Entities/Ball.h"
26#include "graphics/colors.h"
27
10baa49b 28
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29/// ***** Private Variables *****
30
f72f4a59 31typedef std::queue<Ball*> queBall;
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32
33queBall startBalls;
34queBall mouseBalls;
35
36/// ***** Private Method Headers *****
37
38Ball* addBall(const Vector2& pos,
39 float radius,
40 const float* color,
41 queBall& que);
42
43void removeBall(queBall& que);
44void removeAllBalls(queBall& que);
a483ed75 45
617dcc71 46/// ***** Initializers/Cleaners *****
a483ed75 47
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48void creator::init()
49{
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50 addBall(Vector2(50, 50), 20, cWhite, startBalls);
51 addBall(Vector2(150, 50), 20, cGrey, startBalls);
52 addBall(Vector2(50, 100), 20, cRed, startBalls);
53 addBall(Vector2(100, 100), 20, cGreen, startBalls);
54 addBall(Vector2(150, 100), 20, cBlue, startBalls);
55 addBall(Vector2(50, 150), 20, cYellow, startBalls);
56 addBall(Vector2(100, 150), 20, cMagenta, startBalls);
57 addBall(Vector2(150, 150), 20, cCyan, startBalls);
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58}
59void creator::clean()
60{
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61 removeAllBalls(startBalls);
62 removeAllBalls(mouseBalls);
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63}
64
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65/// ***** Public Methods *****
66
88e62c4f 67void creator::addBall(const Vector2& pos, float radius, const float* color)
054d658f 68{
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69 addBall(pos, radius, color, mouseBalls);
70}
71void creator::removeBall()
72{
73 removeBall(mouseBalls);
74}
75void creator::removeAllBalls()
76{
77 removeAllBalls(mouseBalls);
78}
79
80void creator::handleInput()
81{
82 if(input::mouseLeft())
83 addBall(input::mousePosition(), 10, cCyan);
84
85 if(input::mouseRight() && ! mouseBalls.empty())
86 removeBall();
87}
88
89/// ***** Private Methods *****
90
91Ball* addBall(const Vector2& pos,
92 float radius,
93 const float* color,
94 queBall& que)
95{
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96 Ball* ball = new Ball(pos, radius, color);
97
10baa49b 98 que.push(ball);
88e62c4f 99 manager::add(ball);
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100
101 return ball;
054d658f 102}
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103
104void removeBall(queBall& que)
054d658f 105{
10baa49b 106 Ball* ball = que.front();
88e62c4f 107
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108 manager::remove(ball);
109 que.pop();
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110
111 delete ball;
054d658f 112}
10baa49b 113void removeAllBalls(queBall& que)
054d658f 114{
10baa49b 115 while(! que.empty() )
f72f4a59 116 {
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117 Ball* ball = que.front();
118 que.pop();
f72f4a59 119 manager::remove(ball);
054d658f 120
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121 delete ball;
122 }
054d658f 123}