cleaned how balls are added
[physics.git] / src / entityCreator.h
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
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18#ifndef ENTITYCREATOR_H
19#define ENTITYCREATOR_H
20
88e62c4f 21#include "Vector2.h"
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22
23/// ***** Header Methods *****
24namespace creator
25{
26 void init();
27 void clean();
28
88e62c4f 29 void addBall(const Vector2& pos, float radius, const float* color);
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30 void removeBall();
31 void removeAllBalls();
88e62c4f 32
10baa49b 33 void handleInput();
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34}
35#endif // ENTITYCREATOR_H