change to manager namespace, cleaned indentation in manager
[physics.git] / src / entityManager.cpp
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1#include "entityManager.h"
2#include "Entities/Entity.h"
3#include "Entities/Particle.h"
4#include "Entities/PhysicsEntity.h"
5
6#include <set>
7using std::set;
8
9#include <iostream>
10
11/// ***** Private Method Headers *****
12void updateParticles(float);
13void updatePhysics(float);
14
15/// ***** Private Variables *****
16typedef set<Particle*> setPart;
17setPart particles_To_Add;
18setPart active_Particles;
19setPart particles_To_Remove;
20bool clearParticles;
21
22typedef set<PhysicsEntity*> setPhys;
23setPhys physics_To_Add;
24setPhys active_Physics;
25setPhys physics_To_Remove;
26bool clearPhysics;
27
28/// ***** Public Methods *****
29
d388f0ec 30void manager::init()
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31{
32}
d388f0ec 33void manager::clean()
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34{
35}
36
d388f0ec 37void manager::add(Entity* e)
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38{
39 {
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40 Particle* p = dynamic_cast<Particle*>(e);
41 if( p != 0 )
42 {
43 particles_To_Add.insert(p);
44 return;
45 }
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46 }
47
48 {
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49 PhysicsEntity* p = dynamic_cast<PhysicsEntity*>(e);
50 if( p != 0 )
51 {
52 physics_To_Add.insert(p);
53 return;
54 }
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55 }
56
57 std::cerr << "ENTITY TYPE NOT SUPPORTED BY addEntity()!!";
58 std::cerr << std::endl;
59}
d388f0ec 60void manager::remove(Entity* e)
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61{
62 {
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63 Particle* p = dynamic_cast<Particle*>(e);
64 if( p != 0 )
65 {
66 particles_To_Remove.insert(p);
67 return;
68 }
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69 }
70
71 {
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72 PhysicsEntity* p = dynamic_cast<PhysicsEntity*>(e);
73 if( p != 0 )
74 {
75 physics_To_Remove.insert(p);
76 return;
77 }
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78 }
79
80 std::cerr << "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!";
81 std::cerr << std::endl;
82}
83
d388f0ec 84void manager::clear()
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85{
86 clearParticles = true;
87 clearPhysics = true;
88}
89
d388f0ec 90void manager::handleInput()
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91{
92 // TODO
93}
d388f0ec 94void manager::update(float time_step)
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95{
96 updateParticles(time_step);
97 updatePhysics(time_step);
98}
d388f0ec 99void manager::draw()
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100{
101 // update active Particle*s
102 for( setPart::iterator it = active_Particles.begin();
103 it != active_Particles.end();
104 it++ )
105 {
106 (*it)->draw();
107 }
108
109 // update active PhysicsEntity*s
110 for( setPhys::iterator it = active_Physics.begin();
111 it != active_Physics.end();
112 it++ )
113 {
114 (*it)->draw();
115 }
116}
117
118/// ***** Private Methods *****
119void updateParticles(float time_step)
120{
121 // add new Particle*s to Active
122 for( setPart::iterator it = particles_To_Add.begin();
123 it != particles_To_Add.end();
124 it++ )
125 {
126 active_Particles.insert(*it);
127 }
128 particles_To_Add.clear();
129
130 // remove dead Particle*s from Active
131 for( setPart::iterator it = particles_To_Remove.begin();
132 it != particles_To_Remove.end();
133 it++ )
134 {
135 active_Particles.erase(*it);
136 }
137 particles_To_Remove.clear();
138
139 // update active Particle*s
140 for( setPart::iterator it = active_Particles.begin();
141 it != active_Particles.end();
142 it++ )
143 {
144 (*it)->update(time_step);
145 }
146}
147void updatePhysics(float time_step)
148{
149 // add new PhysicsEntity*s to Active
150 for( setPhys::iterator it = physics_To_Add.begin();
151 it != physics_To_Add.end();
152 it++ )
153 {
154 active_Physics.insert(*it);
155 }
156 physics_To_Add.clear();
157
158 // remove dead PhysicsEntity*s from Active
159 for( setPhys::iterator it = physics_To_Remove.begin();
160 it != physics_To_Remove.end();
161 it++ )
162 {
163 active_Physics.erase(*it);
164 }
165 physics_To_Remove.clear();
166
167 // update active PhysicsEntity*s
168 for( setPhys::iterator it = active_Physics.begin();
169 it != active_Physics.end();
170 it++ )
171 {
172 (*it)->update(time_step);
173 }
174}