Commit | Line | Data |
---|---|---|
ad9f1fb6 PG |
1 | #include "game.h" |
2 | ||
3 | #include "GameStates/GameState.h" | |
4 | #include "GameStates/Running.h" | |
5 | #include "GameStates/Paused.h" | |
6 | #include "GameStates/CreatingPolygon.h" | |
7 | ||
8 | #include <vector> | |
9 | using std::vector; | |
10 | ||
11 | ||
12 | /// ***** Private Variables ***** | |
13 | ||
14 | // The stack of active game states | |
15 | vector<GameState*> active_States; | |
16 | ||
17 | // Pointers to each possible game state | |
18 | // inserted and removed from the active_States | |
19 | Running* running; | |
20 | Paused* paused; | |
21 | CreatingPolygon* creating_Polygon; | |
22 | ||
23 | ||
24 | /// ***** Public Methods ***** | |
25 | void gameInit() | |
26 | { | |
27 | running = new Running(); | |
28 | paused = new Paused(); | |
29 | creating_Polygon = new CreatingPolygon(); | |
30 | } | |
31 | ||
32 | void gameClean() | |
33 | { | |
34 | delete creating_Polygon; | |
35 | delete paused; | |
36 | delete running; | |
37 | } | |
38 | ||
39 | void gameInput() | |
40 | { | |
41 | int size = active_States.size(); | |
42 | for( int i = 0; | |
43 | i < size; | |
44 | i++ ) | |
45 | { | |
46 | if( i-1 == size ) | |
47 | active_States[i]->handleInput(true); | |
48 | else | |
49 | active_States[i]->handleInput(false); | |
50 | } | |
51 | ||
52 | } | |
53 | ||
54 | void gameUpdate(float time_step) | |
55 | { | |
56 | int size = active_States.size(); | |
57 | for( int i = 0; | |
58 | i < size; | |
59 | i++ ) | |
60 | { | |
61 | if( i-1 == size ) | |
62 | active_States[i]->update(time_step, true); | |
63 | else | |
64 | active_States[i]->update(time_step, false); | |
65 | } | |
66 | } | |
67 | ||
68 | void gameDraw() | |
69 | { | |
70 | int size = active_States.size(); | |
71 | for( int i = 0; | |
72 | i < size; | |
73 | i++ ) | |
74 | { | |
75 | if( i-1 == size ) | |
76 | active_States[i]->draw(true); | |
77 | else | |
78 | active_States[i]->draw(false); | |
79 | } | |
80 | } |