removed all ../ entries and made a basic inc path (dependencies are currently broke)
[physics.git] / src / graphics / graphics.cpp
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
ad9f1fb6 18#include "graphics.h"
3d1f0813 19#include "debug.h"
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20
21#include <GL/gl.h>
22#include <GL/glu.h>
23#include <SDL/SDL.h>
24#include <cmath>
25
3d1f0813 26#include "mathw.h"
ad9f1fb6 27
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28#include <iostream>
29using std::cerr;
30using std::cout;
31using std::endl;
32
68b2316d 33
ad9f1fb6 34/// ***** Private Method Headers *****
617dcc71 35
68b2316d 36void glDrawCircle(int);
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37void sdlInit();
38void glInit();
39
617dcc71 40/// ***** Initializers/Cleaners *****
ad9f1fb6 41
68b2316d 42void graphics::init()
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43{
44 sdlInit();
45 glInit();
46}
47
68b2316d 48void graphics::clean()
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49{
50
51}
52
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53/// ***** Public Methods *****
54
58ac440e 55void graphics::drawCircle(float radius, const Vector2& pos, const float* color)
ad9f1fb6 56{
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57 glMatrixMode(GL_MODELVIEW);
58 glLoadIdentity();
58ac440e 59 glTranslatef(pos.x, pos.y, -1);
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60 glScalef(radius, radius, radius);
61
62 if(color != NULL)
63 glColor3fv(color);
64
68b2316d 65 glDrawCircle(32);
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66}
67
68/// ***** Private Methods *****
ad9f1fb6 69
68b2316d 70void glDrawCircle(int pieces)
f7b3b2eb 71{
ad9f1fb6 72 glBegin(GL_POLYGON);
f7b3b2eb 73 for(int n = 0; n < pieces; n++)
ad9f1fb6 74 {
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75 float angle = 2 * PI * n / pieces;
76 float ix = cos(angle);
77 float iy = sin(angle);
ad9f1fb6 78
f7b3b2eb 79 glVertex3f(ix, iy, 0);
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80 }
81 glEnd();
82}
83
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84void sdlInit()
85{
86 if(SDL_Init(SDL_INIT_VIDEO) < 0)
87 {
88 cerr << "SDL_Init failed: " << SDL_GetError() << endl;
89 exit(1);
90 }
91
92 // In order to use SDL_OPENGLBLIT we have to
93 // set GL attributes first
94 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8);
95 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
96
97 if(SDL_SetVideoMode(800, 600, 16, SDL_OPENGL) < 0)
98 {
99 cerr << "SDL_SetVideoMode failed: " << SDL_GetError() << endl;
100 exit(1);
101 }
102}
103
104void glInit()
105{
106 glClearColor(0.0, 0.0, 0.0, 0.0);
107
108 glMatrixMode(GL_PROJECTION);
109 glLoadIdentity();
110
f7b3b2eb 111 glOrtho(0, 800.0, 600.0, 0.0, -0.01, 1.01);
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112
113 glMatrixMode(GL_MODELVIEW);
114 glLoadIdentity();
115
116 glEnable(GL_DEPTH_TEST);
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117
118 // anti aliasing?
119 /*
120 glEnable(GL_BLEND);
121 glEnable(GL_POLYGON_SMOOTH_HINT);
122
123 glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
124
125 glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
126 */
ad9f1fb6 127}