renamed a few more members and changed some switch statements
[physics.git] / src / input / inputManager.cpp
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
f7b3b2eb 18#include "inputManager.h"
f32a9b7c 19
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20#include <bear/debug.h>
21using namespace bear;
f7b3b2eb 22
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23#include <SDL/SDL.h>
24
3d1f0813 25#include "config/keys.h"
e616366d 26
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27
28/// ***** Private Variables *****
29
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30enum State
31{
32 isR,
33 wasP,
34 isP,
35 wasR
36};
37
38static const int keySize = 323;
39static State keyState[keySize];
40
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41/// ***** Initializers/Cleaners *****
42
68b2316d 43void input::init()
f7b3b2eb 44{
3ae4b047 45 // default all keys to released
f7b3b2eb 46 for(int i=0; i< keySize; i++)
3ae4b047 47 {
f7b3b2eb 48 keyState[i] = isR;
3ae4b047 49 }
f7b3b2eb 50}
68b2316d 51void input::clean()
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52{
53
54}
55
56/// ***** Public Methods *****
f7b3b2eb 57
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58const Uint32 eventMask = -1; // ALL events
59
68b2316d 60void input::update()
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61{
62 SDL_Event event;
63
3ae4b047 64 for(int i=0; i < keySize; i++)
f7b3b2eb 65 {
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66 State newKeyState;
67
68 switch(keyState[i])
69 {
70 case isR: newKeyState = isR; break;
71 case wasR: newKeyState = isR; break;
72 case isP: newKeyState = isP; break;
73 case wasP: newKeyState = isP; break;
74 default: DASSERT(false); return;
75 }
76
77 keyState[i] = newKeyState;
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78 }
79
4a0863f3 80 while(0 < SDL_PeepEvents(&event, 1, SDL_GETEVENT, eventMask))
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81 {
82 switch(event.type)
83 {
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84 case SDL_KEYUP:
85 keyState[event.key.keysym.sym] = wasR;
86 break;
87 case SDL_KEYDOWN:
88 keyState[event.key.keysym.sym] = wasP;
89 break;
90 case SDL_QUIT:
91 // HACK: simulate an SDL_QUIT event as an ESC key press
92 keyState[key::end] = wasR;
93 break;
94 default:
95 break; // somthing I don't care about
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96 }
97 }
98}
99
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100Vector2 input::mousePosition()
101{
10baa49b 102 int x,y;
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103 SDL_GetMouseState(&x, &y);
104
105 return Vector2(x,y);
106}
107
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108bool input::mouseLeft()
109{
110 Uint8 state = SDL_GetMouseState(NULL, NULL);
111
112 return state & SDL_BUTTON(1);
113}
114bool input::mouseRight()
115{
116 Uint8 state = SDL_GetMouseState(NULL, NULL);
117
118 return state & SDL_BUTTON(3);
119}
120
4a0863f3 121bool input::isPressed(const SDLKey& key)
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122{
123 return keyState[key] == isP || keyState[key] == wasP;
124}
4a0863f3 125bool input::isReleased(const SDLKey& key)
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126{
127 return keyState[key] == isR || keyState[key] == wasR;
128}
129
4a0863f3 130bool input::wasPressed(const SDLKey& key)
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131{
132 return keyState[key] == wasP;
133}
4a0863f3 134bool input::wasReleased(const SDLKey& key)
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135{
136 return keyState[key] == wasR;
137}