moved event pumping onto the draw thread, should fix windows event problems
[physics.git] / src / input / inputManager.h
CommitLineData
e68f847b
PG
1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
f7b3b2eb
PG
18#ifndef INPUT_H
19#define INPUT_H
20
21#include <SDL/SDL.h>
a823a800 22#include "../Vector2.h"
f7b3b2eb
PG
23
24/// ***** Header Methods *****
617dcc71 25
68b2316d
PG
26namespace input
27{
28 void init();
29 void clean();
617dcc71 30
68b2316d 31 void update();
f7b3b2eb 32
a823a800
PG
33 Vector2 mousePosition();
34
10baa49b
PG
35 bool mouseLeft();
36 bool mouseRight();
37
4a0863f3
PG
38 bool isPressed(const SDLKey&);
39 bool isReleased(const SDLKey&);
f7b3b2eb 40
4a0863f3
PG
41 bool wasPressed(const SDLKey&);
42 bool wasReleased(const SDLKey&);
68b2316d 43}
f7b3b2eb
PG
44
45#endif // INPUT_H