added suport for ballxpolygon collision ... VERY hacky
[physics.git] / src / mathw.cpp
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
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18#include "mathw.h"
19
20
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21/// ***** Public Methods *****
22
23int mod(int x, int y)
24{
25 return x % y + (x < 0 ? y : 0);
26}
27
617dcc71 28// Vector2 Math
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30Vector2 vectorToLine
31(
32 const Vector2& vec,
33 float x1,
34 float y1,
35 float x2,
36 float y2
37)
38{
39 float lineSize = (float) sqrt((x1 - x2) * (x1 - x2)
40 + (y1 - y2) * (y1 - y2));
41 if (lineSize == 0)
42 return Vector2(x1 - vec.x, y1 - vec.y);
43
44 float u = ((vec.x - x1) * (x2 - x1)
45 + (vec.y - y1) * (y2 - y1)) / (lineSize * lineSize);
46
47 if (u < 0)
48 return Vector2(x1 - vec.x, y1 - vec.y);
49 else if (u > 1)
50 return Vector2(x2 - vec.x, y2 - vec.y);
51 else
52 {
53 float ix = x1 + u * (x2 - x1);
54 float iy = y1 + u * (y2 - y1);
55 return Vector2(ix - vec.x, iy - vec.y);
56 }
57}
58
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59Vector2 perp(const Vector2& vec)
60{
61 return Vector2(-vec.y, vec.x);
62}
63
64float dot(const Vector2& vec1, const Vector2& vec2)
65{
66 return vec1.x * vec2.x + vec1.y * vec2.y;
67}
68
69//TODO float Vector2::projectionCoeff(const Vector2* vec) const;
70//TODO Vector2* Vector2::projection(const Vector2* vec) const;
71