changed src so the libpg headers are now used
[physics.git] / src / Entities / Particle.h
... / ...
CommitLineData
1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef PARTICLE_H
19#define PARTICLE_H
20
21#include <pg/Vector2.h>
22
23#include "Entity.h"
24
25
26/// NOTE to SELF
27// a Particle should be drawn for at least the next frame
28// ie. creating a particle using ParticleE(Vector2),
29// should draw the particle once THEN kill it
30
31
32/// ***** Header Class *****
33
34class Particle: public Entity
35{
36 protected:
37 Particle(const Vector2&, bool=true);
38 Particle(const Vector2&, float);
39
40 public:
41 virtual ~Particle();
42
43 virtual void update(float);
44
45 protected:
46 float lifeTime;
47
48 bool isDead;
49 bool canDie;
50};
51
52#endif // PARTICLE_H