added ball to ball collisions
[physics.git] / src / Entities / PhysicsEntity.h
... / ...
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef PHYSICS_H
19#define PHYSICS_H
20
21#include "Entity.h"
22#include "../Vector2.h"
23
24
25/// ***** Header Class *****
26
27class PhysicsEntity: public Entity
28{
29 protected:
30 PhysicsEntity(const Vector2&);
31
32 public:
33 virtual ~PhysicsEntity();
34
35 virtual void update(float);
36
37 virtual Vector2 positionAt(float) const;
38 virtual Vector2 velocityAt(float) const;
39
40 virtual void applyForce(const Vector2& force);
41 virtual void applyForce(const Vector2& force, const Vector2& at);
42
43 virtual void applyImpulse(const Vector2& impulse);
44 virtual void applyImpulse(const Vector2& impulse, const Vector2& at);
45
46 //protected:
47 Vector2 force;
48
49 float mass;
50
51 // Coefficient of Restitution
52 float CoR;
53};
54
55#endif // PHYSICS_H