| 1 | /* |
| 2 | * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com. |
| 3 | * |
| 4 | * This program is free software: you can redistribute it and/or modify |
| 5 | * it under the terms of the GNU General Public License as published by |
| 6 | * the Free Software Foundation, either version 3 of the License, or |
| 7 | * (at your option) any later version. |
| 8 | * |
| 9 | * This program is distributed in the hope that it will be useful, |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | * GNU General Public License for more details. |
| 13 | * |
| 14 | * You should have received a copy of the GNU General Public License |
| 15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | */ |
| 17 | |
| 18 | #include "Vector2.h" |
| 19 | #include "mathw.h" |
| 20 | |
| 21 | /// ***** Constructors/Destructors ***** |
| 22 | |
| 23 | Vector2::Vector2() |
| 24 | : x(0), y(0) |
| 25 | { |
| 26 | |
| 27 | } |
| 28 | Vector2::Vector2(float x, float y) |
| 29 | : x(x), y(y) |
| 30 | { |
| 31 | |
| 32 | } |
| 33 | Vector2::Vector2(const Vector2& vec) |
| 34 | : x(vec.x), y(vec.y) |
| 35 | { |
| 36 | |
| 37 | } |
| 38 | Vector2::~Vector2() |
| 39 | { |
| 40 | |
| 41 | } |
| 42 | |
| 43 | /// ***** Public Class Methods ***** |
| 44 | |
| 45 | void Vector2::zero() |
| 46 | { |
| 47 | x = 0; |
| 48 | y = 0; |
| 49 | } |
| 50 | void Vector2::unit() |
| 51 | { |
| 52 | float len = length(); |
| 53 | |
| 54 | x /= len; |
| 55 | y /= len; |
| 56 | } |
| 57 | |
| 58 | float Vector2::angle() const |
| 59 | { |
| 60 | //TODO |
| 61 | //return atan2A(y,x); |
| 62 | return 0; |
| 63 | } |
| 64 | float Vector2::length() const |
| 65 | { |
| 66 | return sqrt(sqrLength()); |
| 67 | } |
| 68 | float Vector2::sqrLength() const |
| 69 | { |
| 70 | return x*x + y*y; |
| 71 | } |
| 72 | |
| 73 | float Vector2::dot(const Vector2& v) const |
| 74 | { |
| 75 | return x*v.x + y*v.y; |
| 76 | } |
| 77 | |
| 78 | |
| 79 | string Vector2::toString() const |
| 80 | { |
| 81 | // long just to be safe |
| 82 | char* strX = new char[50]; |
| 83 | char* strY = new char[50]; |
| 84 | |
| 85 | sprintf(strX, "%f", x); |
| 86 | sprintf(strY, "%f", y); |
| 87 | |
| 88 | string val = (string)"Vector2 x: " + strX + ", y: " + strY; |
| 89 | |
| 90 | // deletes the allocated memory, not just what is used by sprintf |
| 91 | delete []strX; |
| 92 | delete []strY; |
| 93 | |
| 94 | return val; |
| 95 | } |
| 96 | void Vector2::print() const |
| 97 | { |
| 98 | printf("%s\n",toString().c_str()); |
| 99 | } |
| 100 | |
| 101 | |
| 102 | Vector2 Vector2::add(const Vector2& vec) const |
| 103 | { |
| 104 | return Vector2(x+vec.x, y+vec.y); |
| 105 | } |
| 106 | Vector2 Vector2::subtract(const Vector2& vec) const |
| 107 | { |
| 108 | return Vector2(x-vec.x, y-vec.y); |
| 109 | } |
| 110 | Vector2 Vector2::multiply(float c) const |
| 111 | { |
| 112 | return Vector2(x*c, y*c); |
| 113 | } |
| 114 | Vector2 Vector2::divide(float c) const |
| 115 | { |
| 116 | return Vector2(x/c, y/c); |
| 117 | } |
| 118 | |
| 119 | /// ***** Public Methods ***** |
| 120 | |
| 121 | Vector2 operator+(const Vector2& vec1, const Vector2& vec2) |
| 122 | { |
| 123 | return vec1.add(vec2); |
| 124 | } |
| 125 | Vector2 operator-(const Vector2& vec1, const Vector2& vec2) |
| 126 | { |
| 127 | return vec1.subtract(vec2); |
| 128 | } |
| 129 | Vector2 operator*(float c, const Vector2& vec) |
| 130 | { |
| 131 | return vec.multiply(c); |
| 132 | } |
| 133 | Vector2 operator*(const Vector2& vec, float c) |
| 134 | { |
| 135 | return vec.multiply(c); |
| 136 | } |
| 137 | Vector2 operator/(const Vector2& vec, float c) |
| 138 | { |
| 139 | return vec.divide(c); |
| 140 | } |
| 141 | |
| 142 | |
| 143 | void operator+=(Vector2& vec1, const Vector2& vec2) |
| 144 | { |
| 145 | vec1.x += vec2.x; |
| 146 | vec1.y += vec2.y; |
| 147 | } |
| 148 | void operator-=(Vector2& vec1, const Vector2& vec2) |
| 149 | { |
| 150 | vec1.x -= vec2.x; |
| 151 | vec1.y -= vec2.y; |
| 152 | } |
| 153 | void operator*=(Vector2& vec, float c) |
| 154 | { |
| 155 | vec.x *= c; |
| 156 | vec.y *= c; |
| 157 | } |
| 158 | void operator/=(Vector2& vec, float c) |
| 159 | { |
| 160 | vec.x /= c; |
| 161 | vec.y /= c; |
| 162 | } |