refactored effectManager
[physics.git] / src / effectManager.cpp
... / ...
CommitLineData
1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "effectManager.h"
19
20#include <set>
21
22#include "Effects/Effect.h"
23#include "Effects/Gravity.h"
24#include "Effects/GravityWell.h"
25#include "Effects/Screen.h"
26
27#include "Vector2.h"
28#include "input/inputManager.h"
29#include "config/config.h"
30
31/// ***** Private Variables *****
32
33typedef std::set<Effect*> setEffect;
34setEffect active_Effects;
35
36GravityWell* pMouseWell;
37
38/// ***** Initializers/Cleaners *****
39
40void effect::init()
41{
42 pMouseWell = new GravityWell(Vector2(0,0));
43
44 active_Effects.insert(new Screen());
45 active_Effects.insert(new Gravity());
46}
47void effect::clean()
48{
49 for( setEffect::iterator it = active_Effects.begin();
50 it != active_Effects.end();
51 it++ )
52 {
53 // TODO !!!!!!!!!
54 }
55}
56
57/// ***** Public Methods *****
58
59void effect::update(float)
60{
61
62}
63void effect::handleInput()
64{
65 if(cfg::mouseWellFollow())
66 pMouseWell->setPosition(input::mousePosition());
67
68 if(cfg::mouseWellOn())
69 active_Effects.insert(pMouseWell);
70 if(cfg::mouseWellOff())
71 active_Effects.erase(pMouseWell);
72}
73
74Vector2 effect::positionDelta(const PhysicsEntity* ppe, float fTimeStep)
75{
76 Vector2 acc(0,0);
77
78 for( setEffect::iterator it = active_Effects.begin();
79 it != active_Effects.end();
80 it++ )
81 {
82 acc += (*it)->positionDelta(ppe, fTimeStep);
83 }
84
85 return acc;
86}
87Vector2 effect::velocityDelta(const PhysicsEntity* ppe, float fTimeStep)
88{
89 Vector2 acc(0,0);
90
91 for( setEffect::iterator it = active_Effects.begin();
92 it != active_Effects.end();
93 it++ )
94 {
95 acc += (*it)->velocityDelta(ppe, fTimeStep);
96 }
97
98 return acc;
99}
100Vector2 effect::forceDelta(const PhysicsEntity* ppe, float fTimeStep)
101{
102 Vector2 acc(0,0);
103
104 for( setEffect::iterator it = active_Effects.begin();
105 it != active_Effects.end();
106 it++ )
107 {
108 acc += (*it)->forceDelta(ppe, fTimeStep);
109 }
110
111 return acc;
112}