added using namespace pg to relavent files ... will remove at some point
[physics.git] / src / effectManager.cpp
... / ...
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "effectManager.h"
19
20#include <pg/Vector2.h>
21using namespace pg;
22
23#include <set>
24
25#include "Effects/Effect.h"
26#include "Effects/Gravity.h"
27#include "Effects/GravityWell.h"
28#include "Effects/Screen.h"
29
30#include "input/inputManager.h"
31#include "config/config.h"
32
33/// ***** Private Variables *****
34
35typedef std::set<Effect*> setEffect;
36setEffect active_Effects;
37
38GravityWell* pMouseWell;
39
40/// ***** Initializers/Cleaners *****
41
42void effect::init()
43{
44 pMouseWell = new GravityWell(Vector2(0,0));
45
46 active_Effects.insert(new Screen());
47 active_Effects.insert(new Gravity());
48}
49void effect::clean()
50{
51 for( setEffect::iterator it = active_Effects.begin();
52 it != active_Effects.end();
53 it++ )
54 {
55 // TODO !!!!!!!!!
56 }
57}
58
59/// ***** Public Methods *****
60
61void effect::update(float)
62{
63
64}
65void effect::handleInput()
66{
67 if(cfg::mouseWellFollow())
68 pMouseWell->setPosition(input::mousePosition());
69
70 if(cfg::mouseWellOn())
71 active_Effects.insert(pMouseWell);
72 if(cfg::mouseWellOff())
73 active_Effects.erase(pMouseWell);
74}
75
76Vector2 effect::positionDelta(const PhysicsEntity* ppe, float fTimeStep)
77{
78 Vector2 acc(0,0);
79
80 for( setEffect::iterator it = active_Effects.begin();
81 it != active_Effects.end();
82 it++ )
83 {
84 acc += (*it)->positionDelta(ppe, fTimeStep);
85 }
86
87 return acc;
88}
89Vector2 effect::velocityDelta(const PhysicsEntity* ppe, float fTimeStep)
90{
91 Vector2 acc(0,0);
92
93 for( setEffect::iterator it = active_Effects.begin();
94 it != active_Effects.end();
95 it++ )
96 {
97 acc += (*it)->velocityDelta(ppe, fTimeStep);
98 }
99
100 return acc;
101}
102Vector2 effect::forceDelta(const PhysicsEntity* ppe, float fTimeStep)
103{
104 Vector2 acc(0,0);
105
106 for( setEffect::iterator it = active_Effects.begin();
107 it != active_Effects.end();
108 it++ )
109 {
110 acc += (*it)->forceDelta(ppe, fTimeStep);
111 }
112
113 return acc;
114}