changed src so the libpg headers are now used
[physics.git] / src / effectManager.cpp
... / ...
CommitLineData
1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "effectManager.h"
19
20#include <pg/Vector2.h>
21
22#include <set>
23
24#include "Effects/Effect.h"
25#include "Effects/Gravity.h"
26#include "Effects/GravityWell.h"
27#include "Effects/Screen.h"
28
29#include "input/inputManager.h"
30#include "config/config.h"
31
32/// ***** Private Variables *****
33
34typedef std::set<Effect*> setEffect;
35setEffect active_Effects;
36
37GravityWell* pMouseWell;
38
39/// ***** Initializers/Cleaners *****
40
41void effect::init()
42{
43 pMouseWell = new GravityWell(Vector2(0,0));
44
45 active_Effects.insert(new Screen());
46 active_Effects.insert(new Gravity());
47}
48void effect::clean()
49{
50 for( setEffect::iterator it = active_Effects.begin();
51 it != active_Effects.end();
52 it++ )
53 {
54 // TODO !!!!!!!!!
55 }
56}
57
58/// ***** Public Methods *****
59
60void effect::update(float)
61{
62
63}
64void effect::handleInput()
65{
66 if(cfg::mouseWellFollow())
67 pMouseWell->setPosition(input::mousePosition());
68
69 if(cfg::mouseWellOn())
70 active_Effects.insert(pMouseWell);
71 if(cfg::mouseWellOff())
72 active_Effects.erase(pMouseWell);
73}
74
75Vector2 effect::positionDelta(const PhysicsEntity* ppe, float fTimeStep)
76{
77 Vector2 acc(0,0);
78
79 for( setEffect::iterator it = active_Effects.begin();
80 it != active_Effects.end();
81 it++ )
82 {
83 acc += (*it)->positionDelta(ppe, fTimeStep);
84 }
85
86 return acc;
87}
88Vector2 effect::velocityDelta(const PhysicsEntity* ppe, float fTimeStep)
89{
90 Vector2 acc(0,0);
91
92 for( setEffect::iterator it = active_Effects.begin();
93 it != active_Effects.end();
94 it++ )
95 {
96 acc += (*it)->velocityDelta(ppe, fTimeStep);
97 }
98
99 return acc;
100}
101Vector2 effect::forceDelta(const PhysicsEntity* ppe, float fTimeStep)
102{
103 Vector2 acc(0,0);
104
105 for( setEffect::iterator it = active_Effects.begin();
106 it != active_Effects.end();
107 it++ )
108 {
109 acc += (*it)->forceDelta(ppe, fTimeStep);
110 }
111
112 return acc;
113}