| 1 | #include "entityCreator.h" |
| 2 | |
| 3 | #include <queue> |
| 4 | |
| 5 | #include "entityManager.h" |
| 6 | #include "Entities/Ball.h" |
| 7 | #include "graphics/colors.h" |
| 8 | |
| 9 | /// ***** Private Method Headers ***** |
| 10 | typedef std::queue<Ball*> queBall; |
| 11 | queBall Balls; |
| 12 | |
| 13 | /// ***** Private Variables ***** |
| 14 | |
| 15 | /// ***** Public Methods ***** |
| 16 | void creator::init() |
| 17 | { |
| 18 | Ball* ball; |
| 19 | |
| 20 | ball = new Ball(Vector2(50, 50), 20, cWhite); |
| 21 | |
| 22 | ball->applyImpulse(Vector2(0.25,0.05)), |
| 23 | Balls.push(ball); |
| 24 | manager::add(ball); |
| 25 | |
| 26 | ball = new Ball(Vector2(100, 50), 20, cBlack); |
| 27 | |
| 28 | ball->applyImpulse(Vector2(-0.15,-0.05)), |
| 29 | Balls.push(ball); |
| 30 | manager::add(ball); |
| 31 | |
| 32 | ball = new Ball(Vector2(150, 50), 20, cGrey); |
| 33 | |
| 34 | ball->applyImpulse(Vector2(0.25,0.15)), |
| 35 | Balls.push(ball); |
| 36 | manager::add(ball); |
| 37 | |
| 38 | ball = new Ball(Vector2(50, 100), 20, cRed); |
| 39 | |
| 40 | ball->applyImpulse(Vector2(0.35,-0.15)), |
| 41 | Balls.push(ball); |
| 42 | manager::add(ball); |
| 43 | |
| 44 | ball = new Ball(Vector2(100, 100), 20, cGreen); |
| 45 | |
| 46 | ball->applyImpulse(Vector2(-0.15,0.05)), |
| 47 | Balls.push(ball); |
| 48 | manager::add(ball); |
| 49 | |
| 50 | ball = new Ball(Vector2(150, 100), 20, cBlue); |
| 51 | |
| 52 | ball->applyImpulse(Vector2(0.25,0.15)), |
| 53 | Balls.push(ball); |
| 54 | manager::add(ball); |
| 55 | |
| 56 | ball = new Ball(Vector2(50, 150), 20, cYellow); |
| 57 | |
| 58 | ball->applyImpulse(Vector2(0.25,-0.05)), |
| 59 | Balls.push(ball); |
| 60 | manager::add(ball); |
| 61 | |
| 62 | ball = new Ball(Vector2(100, 150), 20, cMagenta); |
| 63 | |
| 64 | ball->applyImpulse(Vector2(-0.15,-0.05)), |
| 65 | Balls.push(ball); |
| 66 | manager::add(ball); |
| 67 | |
| 68 | ball = new Ball(Vector2(150, 150), 20, cCyan); |
| 69 | |
| 70 | ball->applyImpulse(Vector2(-0.15,0.05)), |
| 71 | Balls.push(ball); |
| 72 | manager::add(ball); |
| 73 | } |
| 74 | void creator::clean() |
| 75 | { |
| 76 | removeAllBalls(); |
| 77 | } |
| 78 | |
| 79 | void creator::addBall() |
| 80 | { |
| 81 | |
| 82 | } |
| 83 | void creator::removeBall() |
| 84 | { |
| 85 | |
| 86 | } |
| 87 | void creator::removeAllBalls() |
| 88 | { |
| 89 | while(! Balls.empty() ) |
| 90 | { |
| 91 | Ball* ball = Balls.front(); |
| 92 | Balls.pop(); |
| 93 | manager::remove(ball); |
| 94 | |
| 95 | delete ball; |
| 96 | } |
| 97 | } |