created locks abstraction
[physics.git] / src / entityCreator.cpp
... / ...
CommitLineData
1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "entityCreator.h"
19
20#include <queue>
21
22#include "entityManager.h"
23#include "input/inputManager.h"
24
25#include "Entities/Ball.h"
26#include "graphics/colors.h"
27
28
29/// ***** Private Variables *****
30
31typedef std::queue<Ball*> queBall;
32
33queBall startBalls;
34queBall mouseBalls;
35
36/// ***** Private Method Headers *****
37
38Ball* addBall(const Vector2& pos,
39 float radius,
40 const float* color,
41 queBall& que);
42
43void removeBall(queBall& que);
44void removeAllBalls(queBall& que);
45
46/// ***** Initializers/Cleaners *****
47
48void creator::init()
49{
50 Ball* ball;
51 float startMass = 5;
52
53 ball = addBall(Vector2(50, 50), 20, cWhite, startBalls);
54 ball->mass = startMass;
55
56 ball = addBall(Vector2(150, 50), 20, cGrey, startBalls);
57 ball->mass = startMass;
58
59 ball = addBall(Vector2(50, 100), 20, cRed, startBalls);
60 ball->mass = startMass;
61
62 ball = addBall(Vector2(100, 100), 20, cGreen, startBalls);
63 ball->mass = startMass;
64
65 ball = addBall(Vector2(150, 100), 20, cBlue, startBalls);
66 ball->mass = startMass;
67
68 ball = addBall(Vector2(50, 150), 20, cYellow, startBalls);
69 ball->mass = startMass;
70
71 ball = addBall(Vector2(100, 150), 20, cMagenta, startBalls);
72 ball->mass = startMass;
73
74 ball = addBall(Vector2(150, 150), 20, cCyan, startBalls);
75 ball->mass = startMass;
76
77 for( int i = 0; i<50; i++)
78 {
79 addBall(Vector2(200+i*2, 200+i*2), 10, cCyan);
80 }
81}
82void creator::clean()
83{
84 removeAllBalls(startBalls);
85 removeAllBalls(mouseBalls);
86}
87
88/// ***** Public Methods *****
89
90void creator::addBall(const Vector2& pos, float radius, const float* color)
91{
92 addBall(pos, radius, color, mouseBalls);
93}
94void creator::removeBall()
95{
96 removeBall(mouseBalls);
97}
98void creator::removeAllBalls()
99{
100 removeAllBalls(mouseBalls);
101}
102
103void creator::handleInput()
104{
105 if(input::mouseLeft())
106 addBall(input::mousePosition(), 10, cCyan);
107
108 if(input::mouseRight() && ! mouseBalls.empty())
109 removeBall();
110}
111
112/// ***** Private Methods *****
113
114Ball* addBall(const Vector2& pos,
115 float radius,
116 const float* color,
117 queBall& que)
118{
119 Ball* ball = new Ball(pos, radius, color);
120
121 que.push(ball);
122 manager::add(ball);
123
124 return ball;
125}
126
127void removeBall(queBall& que)
128{
129 Ball* ball = que.front();
130
131 manager::remove(ball);
132 que.pop();
133
134 delete ball;
135}
136void removeAllBalls(queBall& que)
137{
138 while(! que.empty() )
139 {
140 Ball* ball = que.front();
141 que.pop();
142 manager::remove(ball);
143
144 delete ball;
145 }
146}