refactored entityCreator
[physics.git] / src / entityCreator.cpp
... / ...
CommitLineData
1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "entityCreator.h"
19
20#include <queue>
21
22#include "entityManager.h"
23#include "input/inputManager.h"
24
25#include "Entities/Ball.h"
26#include "Entities/Polygon.h"
27#include "graphics/colors.h"
28
29
30/// ***** Private Variables *****
31
32typedef std::queue<Ball*> queBall;
33typedef std::queue<Polygon*> quePoly;
34
35static queBall s_startBalls;
36static queBall s_mouseBalls;
37
38static quePoly s_startPolys;
39
40/// ***** Private Method Headers *****
41
42static Ball* addBall(const Vector2& vecPos,
43 float fRadius,
44 const float* color,
45 queBall& que);
46
47static Polygon* addPoly(const vector<Vector2>& vecPoints,
48 const float* color,
49 quePoly& que);
50
51static void removeBall(queBall& que);
52static void removeAllBalls(queBall& que);
53
54static void removePoly(quePoly& que);
55static void removeAllPolys(quePoly& que);
56
57/// ***** Initializers/Cleaners *****
58
59void creator::init()
60{
61 Ball* pBall;
62 float fStartMass = 5;
63
64 pBall = addBall(Vector2(50, 50), 20, cWhite, s_startBalls);
65 pBall->mass = fStartMass;
66
67 pBall = addBall(Vector2(150, 50), 20, cGrey, s_startBalls);
68 pBall->mass = fStartMass;
69
70 pBall = addBall(Vector2(50, 100), 20, cRed, s_startBalls);
71 pBall->mass = fStartMass;
72
73 pBall = addBall(Vector2(100, 100), 20, cGreen, s_startBalls);
74 pBall->mass = fStartMass;
75
76 pBall = addBall(Vector2(150, 100), 20, cBlue, s_startBalls);
77 pBall->mass = fStartMass;
78
79 pBall = addBall(Vector2(50, 150), 20, cYellow, s_startBalls);
80 pBall->mass = fStartMass;
81
82 pBall = addBall(Vector2(100, 150), 20, cMagenta, s_startBalls);
83 pBall->mass = fStartMass;
84
85 pBall = addBall(Vector2(150, 150), 20, cCyan, s_startBalls);
86 pBall->mass = fStartMass;
87
88
89 for( int i = 0; i < 50; i++)
90 {
91 addBall(Vector2(200 + i * 2, 200 + i * 2), 10, cCyan);
92 }
93
94
95 vector<Vector2> points;
96 points.push_back(Vector2(500,500));
97 points.push_back(Vector2(300,500));
98 points.push_back(Vector2(500,300));
99
100 addPoly(points, cRed, s_startPolys);
101}
102void creator::clean()
103{
104 removeAllBalls(s_startBalls);
105 removeAllBalls(s_mouseBalls);
106
107 removeAllPolys(s_startPolys);
108}
109
110/// ***** Public Methods *****
111
112void creator::addBall(const Vector2& pos, float radius, const float* color)
113{
114 addBall(pos, radius, color, s_mouseBalls);
115}
116void creator::removeBall()
117{
118 removeBall(s_mouseBalls);
119}
120void creator::removeAllBalls()
121{
122 removeAllBalls(s_mouseBalls);
123}
124
125void creator::handleInput()
126{
127 if(input::mouseLeft())
128 addBall(input::mousePosition(), 10, cCyan);
129
130 if(input::mouseRight() && ! s_mouseBalls.empty())
131 removeBall();
132}
133
134/// ***** Private Methods *****
135
136Ball* addBall(const Vector2& vecPos,
137 float fRadius,
138 const float* color,
139 queBall& que)
140{
141 Ball* pBall = new Ball(vecPos, fRadius, color);
142
143 que.push(pBall);
144 manager::add(pBall);
145
146 return pBall;
147}
148Polygon* addPoly(const vector<Vector2>& vecPoints,
149 const float* color,
150 quePoly& que)
151{
152 Polygon* pPoly = new Polygon(vecPoints, color);
153
154 que.push(pPoly);
155 manager::add(pPoly);
156
157 return pPoly;
158}
159
160void removeBall(queBall& que)
161{
162 Ball* pBall = que.front();
163
164 manager::remove(pBall);
165 que.pop();
166
167 delete pBall;
168}
169void removeAllBalls(queBall& que)
170{
171 while(! que.empty() )
172 {
173 removeBall(que);
174 }
175}
176
177static void removePoly(quePoly& que)
178{
179 Polygon* pPoly = que.front();
180
181 manager::remove(pPoly);
182 que.pop();
183
184 delete pPoly;
185}
186static void removeAllPolys(quePoly& que)
187{
188 while(! que.empty() )
189 {
190 removePoly(que);
191 }
192}