| 1 | /* |
| 2 | * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com. |
| 3 | * |
| 4 | * This program is free software: you can redistribute it and/or modify |
| 5 | * it under the terms of the GNU General Public License as published by |
| 6 | * the Free Software Foundation, either version 3 of the License, or |
| 7 | * (at your option) any later version. |
| 8 | * |
| 9 | * This program is distributed in the hope that it will be useful, |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | * GNU General Public License for more details. |
| 13 | * |
| 14 | * You should have received a copy of the GNU General Public License |
| 15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | */ |
| 17 | |
| 18 | #include "game.h" |
| 19 | #include "debug.h" |
| 20 | |
| 21 | #include <vector> |
| 22 | using std::vector; |
| 23 | |
| 24 | #include "entityCreator.h" |
| 25 | #include "effectManager.h" |
| 26 | |
| 27 | #include "GameStates/GameState.h" |
| 28 | #include "GameStates/Running.h" |
| 29 | #include "GameStates/Paused.h" |
| 30 | #include "GameStates/CreatingPolygon.h" |
| 31 | |
| 32 | |
| 33 | /// ***** Private Variables ***** |
| 34 | |
| 35 | // The stack of active game states |
| 36 | vector<GameState*> active_States; |
| 37 | |
| 38 | // Pointers to each possible game state |
| 39 | // inserted and removed from the active_States |
| 40 | Running* running; |
| 41 | Paused* paused; |
| 42 | CreatingPolygon* creating_Polygon; |
| 43 | |
| 44 | |
| 45 | /// ***** Public Methods ***** |
| 46 | |
| 47 | void game::init() |
| 48 | { |
| 49 | running = new Running(); |
| 50 | paused = new Paused(); |
| 51 | creating_Polygon = new CreatingPolygon(); |
| 52 | |
| 53 | // create starting entities |
| 54 | creator::init(); |
| 55 | |
| 56 | active_States.push_back(running); |
| 57 | |
| 58 | effect::init(); |
| 59 | |
| 60 | #ifdef DEBUGGING |
| 61 | cout << "World Created" << endl; |
| 62 | #endif |
| 63 | } |
| 64 | |
| 65 | void game::clean() |
| 66 | { |
| 67 | effect::clean(); |
| 68 | |
| 69 | creator::clean(); |
| 70 | |
| 71 | delete creating_Polygon; |
| 72 | delete paused; |
| 73 | delete running; |
| 74 | } |
| 75 | |
| 76 | void game::input() |
| 77 | { |
| 78 | int last = active_States.size() -1; |
| 79 | for( int i = 0; |
| 80 | i <= last; |
| 81 | i++ ) |
| 82 | { |
| 83 | if( i == last ) |
| 84 | active_States[i]->handleInput(true); |
| 85 | else |
| 86 | active_States[i]->handleInput(false); |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | void game::update(float time_step) |
| 91 | { |
| 92 | int last = active_States.size() -1; |
| 93 | for( int i = 0; |
| 94 | i <= last; |
| 95 | i++ ) |
| 96 | { |
| 97 | if( i == last ) |
| 98 | active_States[i]->update(time_step, true); |
| 99 | else |
| 100 | active_States[i]->update(time_step, false); |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | void game::draw() |
| 105 | { |
| 106 | int last = active_States.size() -1; |
| 107 | for( int i = 0; |
| 108 | i <= last; |
| 109 | i++ ) |
| 110 | { |
| 111 | if( i == last ) |
| 112 | active_States[i]->draw(true); |
| 113 | else |
| 114 | active_States[i]->draw(false); |
| 115 | } |
| 116 | } |