renamed libpg to libbear
[physics.git] / src / graphics / graphics.cpp
... / ...
CommitLineData
1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "graphics.h"
19
20#include <bear/debug.h>
21#include <bear/mathw.h>
22using namespace bear;
23
24#include <GL/gl.h>
25#include <GL/glu.h>
26#include <SDL/SDL.h>
27#include <cmath>
28
29#include <iostream>
30using std::cerr;
31using std::cout;
32using std::endl;
33
34
35/// ***** Private Method Headers *****
36
37void glDrawCircle(int);
38void glDrawPolygon( const std::vector<Vector2>& points );
39void sdlInit();
40void glInit();
41
42/// ***** Initializers/Cleaners *****
43
44void graphics::init()
45{
46 sdlInit();
47 glInit();
48}
49
50void graphics::clean()
51{
52
53}
54
55/// ***** Public Methods *****
56
57void graphics::drawCircle(float radius, const Vector2& pos, const float* color)
58{
59 glMatrixMode(GL_MODELVIEW);
60 glLoadIdentity();
61 glTranslatef(pos.m_fX, pos.m_fY, -1);
62 glScalef(radius, radius, radius);
63
64 if(color != NULL)
65 glColor3fv(color);
66
67 glDrawCircle(32);
68}
69
70void graphics::drawPolygon
71(
72 const std::vector<Vector2>& points,
73 const float* color
74)
75{
76 glMatrixMode(GL_MODELVIEW);
77 glLoadIdentity();
78
79 if(color != NULL)
80 glColor3fv(color);
81
82 glDrawPolygon(points);
83}
84
85/// ***** Private Methods *****
86
87void glDrawCircle(int pieces)
88{
89 glBegin(GL_POLYGON);
90 for(int n = 0; n < pieces; n++)
91 {
92 float angle = 2 * PI * n / pieces;
93 float ix = cos(angle);
94 float iy = sin(angle);
95
96 glVertex3f(ix, iy, 0);
97 }
98 glEnd();
99}
100
101void glDrawPolygon( const std::vector<Vector2>& points )
102{
103 glBegin(GL_POLYGON);
104 for(unsigned int n = 0; n < points.size(); n++)
105 {
106 const Vector2& vec = points.at(n);
107
108 glVertex3f(vec.m_fX, vec.m_fY, 0);
109 }
110 glEnd();
111}
112
113void sdlInit()
114{
115 if(SDL_Init(SDL_INIT_VIDEO) < 0)
116 {
117 cerr << "SDL_Init failed: " << SDL_GetError() << endl;
118 exit(1);
119 }
120
121 // In order to use SDL_OPENGLBLIT we have to
122 // set GL attributes first
123 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8);
124 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
125
126 if(SDL_SetVideoMode(800, 600, 16, SDL_OPENGL) < 0)
127 {
128 cerr << "SDL_SetVideoMode failed: " << SDL_GetError() << endl;
129 exit(1);
130 }
131}
132
133void glInit()
134{
135 glClearColor(0.0, 0.0, 0.0, 0.0);
136
137 glMatrixMode(GL_PROJECTION);
138 glLoadIdentity();
139
140 glOrtho(0, 800.0, 600.0, 0.0, -0.01, 1.01);
141
142 glMatrixMode(GL_MODELVIEW);
143 glLoadIdentity();
144
145 glEnable(GL_DEPTH_TEST);
146
147 // anti aliasing?
148 /*
149 glEnable(GL_BLEND);
150 glEnable(GL_POLYGON_SMOOTH_HINT);
151
152 glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
153
154 glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
155 */
156}