created input, graphics and game namespaces
[physics.git] / src / graphics / graphics.cpp
... / ...
CommitLineData
1#include "graphics.h"
2#include "../debug.h"
3
4#include <GL/gl.h>
5#include <GL/glu.h>
6#include <SDL/SDL.h>
7#include <cmath>
8
9#include "../mathw.h"
10
11
12/// ***** Private Method Headers *****
13
14void glDrawCircle(int);
15void sdlInit();
16void glInit();
17
18/// ***** Initializers/Cleaners *****
19
20void graphics::init()
21{
22 sdlInit();
23 glInit();
24}
25
26void graphics::clean()
27{
28
29}
30
31/// ***** Public Methods *****
32
33void graphics::drawCircle(float radius, const Vector2& vec, const float* color)
34{
35 glMatrixMode(GL_MODELVIEW);
36 glLoadIdentity();
37 glTranslatef(vec.x, vec.y, -1);
38 glScalef(radius, radius, radius);
39
40 if(color != NULL)
41 glColor3fv(color);
42
43 glDrawCircle(32);
44}
45
46/// ***** Private Methods *****
47
48void glDrawCircle(int pieces)
49{
50 glBegin(GL_POLYGON);
51 for(int n = 0; n < pieces; n++)
52 {
53 float angle = 2 * PI * n / pieces;
54 float ix = cos(angle);
55 float iy = sin(angle);
56
57 glVertex3f(ix, iy, 0);
58 }
59 glEnd();
60}
61
62void sdlInit()
63{
64 if(SDL_Init(SDL_INIT_VIDEO) < 0)
65 {
66 cerr << "SDL_Init failed: " << SDL_GetError() << endl;
67 exit(1);
68 }
69
70 // In order to use SDL_OPENGLBLIT we have to
71 // set GL attributes first
72 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8);
73 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
74
75 if(SDL_SetVideoMode(800, 600, 16, SDL_OPENGL) < 0)
76 {
77 cerr << "SDL_SetVideoMode failed: " << SDL_GetError() << endl;
78 exit(1);
79 }
80}
81
82void glInit()
83{
84 glClearColor(0.0, 0.0, 0.0, 0.0);
85
86 glMatrixMode(GL_PROJECTION);
87 glLoadIdentity();
88
89 glOrtho(0, 800.0, 600.0, 0.0, -0.01, 1.01);
90
91 glMatrixMode(GL_MODELVIEW);
92 glLoadIdentity();
93
94 glEnable(GL_DEPTH_TEST);
95}