-# set this on the command line to 1 to get a windows 32 build
-WIN32 := 0
+# set this on the command line to get a WIN32 or a FINAL build
+BUILD := DEBUG
-# set this on the command line to 1 to get a final (none debug) build
-FINAL := 0
-
-ifeq (${WIN32},1)
+ifeq (${BUILD},WIN32)
LIBGL := -lopengl32 -lglu32
LIBSDL := `/usr/mingw32/bin/sdl-config --libs`
else
LIBGL := -lGL -lGLU
LIBSDL := `sdl-config --libs`
endif
-LIBS := ${LIBSDL} ${LIBGL}
-
+LIBMY := -lbear
+LIBS := ${LIBSDL} ${LIBGL} ${LIBMY}
OPTFLAGS := -O2
DBGFLAGS := -ggdb
PRFFLAGS := ${DBGFLAGS} -pg
MYFLAGS := -Wall -pedantic -ansi
+RPATH := libs/
+
VALFLAGS := --leak-check=full
-ifeq (${WIN32},1)
- CXXFLAGS := ${OPTFLAGS}
-else ifeq (${FINAL},1)
- CXXFLAGS := ${OPTFLAGS}
+LNKFLAGS := -Wl,-rpath,${RPATH}
+
+ifeq (${BUILD},WIN32)
+ CXXFLAGS := ${MYFLAGS} ${OPTFLAGS}
+else
+ifeq (${BUILD},FINAL)
+ CXXFLAGS := ${MYFLAGS} ${OPTFLAGS}
else
CXXFLAGS := ${MYFLAGS} ${DBGFLAGS}
endif
+endif
-ifeq (${WIN32},1)
+ifeq (${BUILD},WIN32)
CXX := mingw32-g++
else
CXX := g++
endif
-DIRS := # := start
+DIRS := # := start
SRCSDIR := src/
SRCS := # := start
-ifeq (${WIN32},1)
+ifeq (${BUILD},WIN32)
OBJSDIR := objs-mingw32/
-else ifeq (${FINAL},1)
+else
+ifeq (${BUILD},FINAL)
OBJSDIR := objs/
else
OBJSDIR := objsd/
endif
+endif
OBJS := # := start
DEPSDIR := deps/
DIRMK := dir.mk
include ${SRCSDIR}${DIRMK}
-ifeq (${WIN32},1)
+ifeq (${BUILD},WIN32)
WORKINGDIR := bin-mingw32/
-else ifeq (${FINAL},1)
+else
+ifeq (${BUILD},FINAL)
WORKINGDIR := bin/
else
WORKINGDIR := bind/
endif
+endif
CFGDIRNAME := configs/
SRCCFGDIR := ${CFGDIRNAME}
CFGS += keys.cfg
CFGS := $(addprefix ${DSTCFGDIR},${CFGS})
-SRCLIBSDIR := libs/
-DSTLIBSDIR := ${WORKINGDIR}
+LIBSDIRNAME := libs/
+SRCLIBSDIR := ${LIBSDIRNAME}
+ifeq (${BUILD},WIN32)
+ DSTLIBSDIR := ${WORKINGDIR}
+else
+ DSTLIBSDIR := ${WORKINGDIR}${LIBSDIRNAME}
+endif
LIBSTXT := # := start
LIBSTXT += COPYING-SDL
LIBSTXT := $(addprefix ${DSTLIBSDIR},${LIBSTXT})
LIBSCPY := # := start
-ifeq (${WIN32},1)
+ifeq (${BUILD},WIN32)
LIBSCPY += SDL.dll
+ LIBSCPY += bear.dll
else
- LIBSCPY += libSDL.so
+ LIBSCPY += libSDL-1.2.so.0
+ LIBSCPY += libbear.so.0
endif
LIBSCPY := $(addprefix ${DSTLIBSDIR},${LIBSCPY})
TXT += COPYING
TXT := $(addprefix ${DSTTXTDIR},${TXT})
-ifeq (${WIN32},1)
+ifeq (${BUILD},WIN32)
TARGETNAME := run_physics.exe
else
TARGETNAME := run_physics
DEPSBLDDIRS := ${DEPSDIR} $(addprefix ${DEPSDIR},${DIRS})
OBJSBLDDIRS := ${OBJSDIR} $(addprefix ${OBJSDIR},${DIRS})
-BLDDIRS := ${OBJSBLDDIRS} ${DEPSBLDDIRS} ${WORKINGDIR} ${DSTCFGDIR}
+
+BLDDIRS := # := start
+BLDDIRS += ${OBJSBLDDIRS}
+BLDDIRS += ${DEPSBLDDIRS}
+BLDDIRS += ${WORKINGDIR}
+BLDDIRS += ${DSTCFGDIR}
+BLDDIRS += ${DSTLIBSDIR}
+BLDDIRS := $(sort ${BLDDIRS}) # remove possible duplicates
INCDIRS := ${SRCSDIR}
+INCFLAGS := $(addprefix -I, ${INCDIRS})
-PRNTFMT := printf "%-5s: %s\n"
+ifeq (${BUILD},WIN32)
+ PRNTFMT := printf "%-12s: %s\n"
+else
+ PRNTFMT := printf "%-8s: %s\n"
+endif
VERBOSE := 0
# how to link the main target
${TARGETTMP}: ${OBJS}
${Q1}${PRNTFMT} "${CXX}" "$@"
- ${Q2}${CXX} ${CXXFLAGS} -o $@ $^ ${LIBS}
+ ${Q2}${CXX} ${CXXFLAGS} ${LNKFLAGS} -o $@ $^ ${LIBS}
# rule to copy tmp target to working directory
${TARGET}: ${TARGETTMP} | ${WORKINGDIR}
# rule to make an object file from a .cpp
${OBJSDIR}%.o: ${SRCSDIR}%.cpp | $$(dir $$@)
${Q1}${PRNTFMT} "${CXX}" "$@"
- ${Q2}${CXX} ${CXXFLAGS} -c -o $@ $< -I "${INCDIRS}"
+ ${Q2}${CXX} ${CXXFLAGS} -c -o $@ $< ${INCFLAGS}
# rule to make a depend file from a .cpp
# be clever and escape the / chars in file paths
# DON'T simply use another sed delimiter or it can't appear in the file paths
${DEPSDIR}%.d: ${SRCSDIR}%.cpp | $$(dir $$@)
${Q1}${PRNTFMT} "DEP" "$@"
- ${Q2}${CXX} -MM ${CXXFLAGS} $< -I "${INCDIRS}" | \
+ ${Q2}${CXX} -MM ${CXXFLAGS} $< ${INCFLAGS} | \
sed 's/\(^.*\):/$(subst /,\/,${OBJSDIR}\1 $@):/' > $@
CLEANCMDS := cleanbin cleanobjs cleandeps clean cleanall