- bind keys
- load / save state
+- remove (at least direct) uses of stl and the std libs
+ - create my own set
+ - replace the set in collisionHandler
+ - replace the set in effectManager
+ - create my own list
+ - create my own queue
+ - replace queue in entityCreator
-- LInKS !!
+- figure out a better way to sync the initializers of the threads
+
+
+*******************************************************************************
+LINKS !!
http://www.gimp.org/tutorials/