{
public:
CollisionInfo();
- CollisionInfo(const Vector2& point, const Vector2& normal);
+ CollisionInfo(const Vector2& vecPoint, const Vector2& vecNormal);
~CollisionInfo();
- Vector2 point;
- Vector2 normal;
+ Vector2 m_vecPoint;
+ Vector2 m_vecNormal;
};
#endif // COLLISIONINFO_H