#include "Gravity.h"
+#include "../Entities/PhysicsEntity.h"
+
+/// ***** Private Variables *****
+
+float forceGravity = 0.001;
/// ***** Constructors/Destructors *****
/// ***** Public Class Methods *****
-Vector2 Gravity::forceDelta(const PhysicsEntity*, float) const
+Vector2 Gravity::forceDelta(const PhysicsEntity* e, float) const
{
- return Vector2(0, 0.001);
+ return Vector2(0, e->mass * forceGravity);
}