#include "Gravity.h"
-#include "../Entities/PhysicsEntity.h"
+#include "Entities/PhysicsEntity.h"
/// ***** Private Variables *****
Vector2 Gravity::forceDelta(const PhysicsEntity* e, float) const
{
- return Vector2(0, e->mass * forceGravity);
+ return Vector2(0, e->m_mass * forceGravity);
}