}
-Vector2 Gravity::positionDelta(const PhysicsEntity*, float)
+Vector2 Gravity::positionDelta(const PhysicsEntity*, float) const
{
return Vector2(0, 0);
}
-Vector2 Gravity::velocityDelta(const PhysicsEntity*, float)
+Vector2 Gravity::velocityDelta(const PhysicsEntity*, float) const
{
return Vector2(0, 0);
}
-Vector2 Gravity::forceDelta(const PhysicsEntity*, float)
+Vector2 Gravity::forceDelta(const PhysicsEntity*, float) const
{
- return Vector2(0, 0.000001);
+ return Vector2(0, 0.001);
}