added screen collisions using an Effect
[physics.git] / src / Effects / Gravity.h
index dc04726..ac20d49 100644 (file)
@@ -9,7 +9,7 @@ class Gravity: public Effect
 {
   public:
     Gravity();
-    virtual ~Gravity();
+    ~Gravity();
 
     Vector2 positionDelta(const PhysicsEntity*, float) const;
     Vector2 velocityDelta(const PhysicsEntity*, float) const;