{
public:
Gravity();
- ~Gravity();
+ virtual ~Gravity();
- Vector2 positionDelta(const PhysicsEntity*, float);
- Vector2 velocityDelta(const PhysicsEntity*, float);
- Vector2 forceDelta(const PhysicsEntity*, float);
+ Vector2 positionDelta(const PhysicsEntity*, float) const;
+ Vector2 velocityDelta(const PhysicsEntity*, float) const;
+ Vector2 forceDelta(const PhysicsEntity*, float) const;
};
#endif // GRAVITY_H