*/
#include "GravityWell.h"
-#include "../Entities/PhysicsEntity.h"
+#include "Entities/PhysicsEntity.h"
float wellGravity = 0.5;
Vector2 GravityWell::forceDelta(const PhysicsEntity* e, float) const
{
const Vector2& pos = e->positionRaw();
- float mass = e->mass;
+ float mass = e->m_mass;
Vector2 delta = position - pos;
float sqrDist = delta.sqrLength();