*/
#include "GravityWell.h"
-#include "../Entities/PhysicsEntity.h"
+#include "Entities/PhysicsEntity.h"
+float wellGravity = 0.5;
/// ***** Constructors/Destructors *****
Vector2 acc(0,0);
if( sqrDist > 0.5F )
- acc += delta / sqrDist * mass;
+ acc += delta / sqrDist * mass * wellGravity;
return acc;
}